Touch Down Jumps

There are countless ways to turn the tide of a match in your favor. Many of these include various wall-kicks. There is no particular advice to give concerning these, except that wall jumps work like a mirror surface. Whatever angle the light (or player) strikes it, that is the angle most similar to how they will reflect off. Experimentation is the key to figuring out the best places to jump. Below we have amassed just a few such jumps that are already well-practiced by the more seasoned players. We will continue to expand this section as opportunities arise.

 

Information by Map

 

One Comment

  1. roper
    Posted September 25, 2009 at 2:02 pm | Permalink

    Add jump locations for DM maps too neden 1 for example =D
    owe u lots if u do it

Post a Comment

Your email is never published nor shared. Required fields are marked *

*
*